Three ways to race
- Quick race: one click and you're off against three bots. They are computer typists, clearly labelled as bots, and their speed is set around your own recent speed, so the race stays close. No waiting, and you don't need anyone else.
- Race your friends: create a room and share its link. Up to 5 players join with a nickname: no account, no sign-up. As the creator, you start the race when everyone is there.
- Public race: join other visitors who type in the same language. Each player gets a random friendly name, so there is no nickname to type. If nobody else turns up within about ten seconds, bots fill the race so it always starts.
How a race works
After a 3-second countdown, every player gets the same short text at the same time. Each car moves forward as its player types. Only correct typing counts: a wrong letter doesn't move your car, and you must correct it before you can go on.
At the finish, the ranking shows each player's place, speed in words per minute (WPM) and accuracy.
To keep races fair, the server checks everyone's progress and refuses impossible speeds. Pasting text types nothing: every letter has to come from the keyboard.
Racing with a class or friends
A room is the easiest way to race people you know. Share its link however you like: in a group chat, by email or written on the board in a classroom. Players open it, enter a nickname and join the room. When everyone is there, the creator starts the race.
After the finish, Race again starts a new race in the same room, so you can play several rounds in a row. It makes a good short challenge at the end of a lesson or during a break at the office. A room holds up to 5 players. For a whole class, choose Classroom instead: up to 30 students join with a code, the teacher starts each race, follows everyone on a live board and downloads the results.
Nothing is stored about the players of a room or a class, and when you're done racing, it disappears. Public races feed the leaderboard of the day and of the last 7 days: only the random race name, speed, accuracy and place are kept, for 30 days.
Tips to win
- Accuracy first. A wrong letter stops your car until you correct it, so a mistake costs more time than typing a little slower.
- Read ahead. While your fingers finish one word, your eyes should already be on the next.
- Find your rhythm. A steady pace beats bursts of speed followed by hesitation.
- Warm up. A quick race against the bots gets your fingers moving before you face your friends.
To train alone against your own best run, try the Ghost race.